package actions;

import game.constants.ReferenceObject;
import universe.Universe;


public class ActionDieTree extends ActionDie {
	
	@Override
	public boolean processAction(Universe universe) {
		
		target.setObjectReference(ReferenceObject.OBJECT_REFERENCE_TRUNK);
		
		return true;
	}
	
	@Override
	public ActionDieTree cloneAction(){
		ActionDieTree action = new ActionDieTree();
		action.modifyAction(this);
		return action;
	}

}
